Chapter 14: Probability
 This chapter covers the use of probability models to compare relative frequency to theoretical probability. Venn diagrams are introduced and used to answer probability problems. Intersection, union, mutually exclusive events and complementary events are all introduced.
 The difference between theoretical probability and relative frequency should be carefully explained.
 The terminology and usage of language in this section can be confusing, especially to secondlanguage speakers. Discuss terminology regularly and emphasise the careful reading of questions.
 Union and intersection symbols have been included, but “and” and “or” is the preferred notation in CAPS.
 Make sure to outline the differences between “and”, “or”, “only” and “both”. For example, there may be no difference between tea and coffee drinkers and tea or coffee drinkers in common speech but in probability, the “and” and “or” have very specific meanings. Tea and coffee drinkers refers to the intersection of tea drinkers with coffee drinkers, i.e. those who drink both beverages, while tea or coffee drinkers refers to the union, i.e. those who drink only tea, those who drink only coffee and those who drink both.
We use probability to describe uncertain events. When you accidentally drop a slice of bread, you don't know if it's going to fall with the buttered side facing upwards or downwards. When your favourite sports team plays a game, you don't know whether they will win or not. When the weatherman says that there is a % chance of rain tomorrow, you may or may not end up getting wet. Uncertainty presents itself to some degree in every event that occurs around us and in every decision that we make.
We will see in this chapter that all of these uncertainties can be described using the rules of probability theory and that we can make definite conclusions about uncertain processes.
We'll use three examples of uncertain processes to help you understand the meanings of the different words used in probability theory: tossing a coin, rolling dice, and a soccer match.
The following video introduces the concepts used in probability.
Video: 2GVW
 Experiment

An experiment refers to an uncertain process.
 Outcome

An outcome of an experiment is a single result of that experiment.
Experiment 1: A coin is tossed and it lands with either heads (H) or tails (T) facing upwards. An example outcome of tossing a coin is that it lands with heads facing up:
Experiment 2: Two dice are rolled and the total number of dots added up. An example outcome of rolling two dice:
Experiment 3: Two teams play a soccer match and we are interested in the final score. An example outcome of a soccer match:
 Sample space

The sample space of an experiment is the set of all possible outcomes of that experiment. The sample space is denoted with the symbol and the size of the sample space (the total number of possible outcomes) is denoted with
Even though we are usually interested in the outcome of an experiment, we also need to know what the other outcomes could have been. Let's have a look at the sample spaces of each of our three experiments.
Experiment 1: Since a coin can land in one of only two ways (we will ignore the possibility that the coin lands on its edge), the sample space is the set . The size of the sample space of the coin toss is :
Experiment 2: Each of the dice can land on a number from to . In this experiment the sample space of all possible outcomes is every possible combination of the numbers on the first die with the numbers on the second die. This gives a total of possible outcomes. The figure below shows all of the outcomes in the sample space of rolling two dice:
Experiment 3: Each soccer team can get an integer score from upwards. Usually we don't expect a score to go much higher than goals, but there is no reason why this cannot happen. So the sample space of this experiment consists of all possible combinations of two nonnegative integers. The figure below shows all of the possibilities. Since we do not limit the score of a team, this sample space is infinitely large:
When we represent a sample space containing real numbers we can either write out all the outcomes in the sample space: or we can represent the sample space as: .
 Event

An event is a specific set of outcomes of an experiment that you are interested in. An event is denoted with the letter and the number of outcomes in the event with .
Experiment 1: Let us say that we would like the coin to land heads up. Here the event contains a single outcome: . The size of the event set is .
Experiment 2: Let us say that we are interested in the sum of the dice being . In this case the event set is:
Experiment 3: We would like to know whether the first team will win. For this event to happen the first score must be greater than the second.
. This event set is infinitely large.
14.1 Theoretical probability
 Probability

A probability is a real number between and that describes how likely it is that an event will occur.
We can describe probabilities in three ways:
 As a real number between 0 and 1. For example .
 As a percentage. For example can be written as %.
 As a fraction. For example can also be written as .
We note the following about probabilities:
When all of the possible outcomes of an experiment have an equal chance of occurring, we can compute the exact theoretical probability of an event. The probability of an event is the ratio between the number of outcomes in the event set and the number of possible outcomes in the sample space.
The following video shows an example of calculating the theoretical probabilities of an event.
Video: 2GVX
Worked example 1: Theoretical probabilities
What is the theoretical probability of each of the events in the first two of our three experiments?
Write down the value of
Experiment 1 (coin):
Experiment 2 (dice):
Write down the size of the event set
Experiment 1:
Experiment 2:
Compute the theoretical probability
Experiment 1:
Experiment 2:
Note that we do not consider the theoretical probability of the third experiment. The third experiment is different from the first two in an important way, namely that all possible outcomes (all final scores) are not equally likely. For example, we know that a soccer score of 1–1 is quite common, while a score of 11–15 is very, very rare. Because all outcomes are not equally likely, we cannot use the ratio between and to compute the theoretical probability of a team winning.
Exercise 14.1See solutions
A learner wants to understand the term “event”. So the learner rolls 2 dice hoping to get a total of 8. Which of the following is the most appropriate example of the term “event”?

event set

event set

event set
We recall the definition of the term “event”:
An event is a specific set of outcomes of an experiment that you are interested in.
Therefore the most appropriate example of the term “event” is event set .
A learner wants to understand the term “sample space”. So the learner rolls a die. Which of the following is the most appropriate example of the term “sample space”?
We recall the definition of the term “sample space”:
The sample space of an experiment is the set of all possible outcomes of all experiment.
Therefore the most appropriate example of the term “sample space” is
A learner finds a 6 sided die and then rolls the die once on a table. What is the probability that the die lands on either 1 or 2?
Write your answer as a simplified fraction.
Finally, we can find the probability:
Therefore, the probability that the die lands on either 1 or 2 .
A learner finds a textbook that has 100 pages. He then selects one page from the textbook. What is the probability that the page has an odd page number?
Write your answer as a decimal (correct to 2 decimal places).
Finally, we can find the probability:
Therefore, the probability that the page has an odd page number .
There are 50 cards. They are all even.
All even numbers that are also multiples of 5 are multiples of 10: .
There are of them.
Therefore, the probability of selecting a card that is a multiple of 5 is .
the of hearts
Half the deck is red and half the deck is black.
There are aces in a pack.
a number less than
See solutions